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- These spells are all cast using your own personal
- power, which is initially based on your beginning
- stats. This power goes down by casting spells, and
- up by sleeping, or a potion of power.
- Read Magic
- This spell will let you find out the contents of a
- scroll without having to use it. Make sure you hold
- the scroll in your dominant hand, or it won't work.
- Detect Magic
- This spell will determine if armor or weapons are
- magic. You must hold the item in your dominant
- hand. It only tells you if the item is magic, not if it
- is good magic or bad, however. If the item is
- magical, the item will have a '+' after the name
- there after.
- Knock
- This spell, provided it works, will open most locked
- doors.
- Magic Missile
- This spell shoots out a small magically ball of energy
- out of your finger tips, hitting your current target.
- It will do more damage the more powerful you are,
- but some creatures are immune to magic - if they
- shake off the effect of your spell, you'll know why!
- Fireball
- This spell shoots out a magically ball of fire that
- engulves all of your opponents. Some creatures are
- immune to magic, and other are immune to damage
- by fire.
- Lightning Bolt
- This spell shoots a lightning bolt from your
- fingertips to your current target. If it is not
- immune to magic or electricity, and it doesn't duck
- out of the way, it will take substantial damage.
- Haste
- This spell lets you move twice as fast. This spell can
- be repeatedly applied, making you a human dervish.
- Cloudkill
- This spell sends out a cloud of poisonous vapors that
- engulves your opponents. So long as they aren't
- immune to magic or poison (or don't need to
- breathe) this will either kill them outright or
- severely hurt them.
- Beserker Rage
- This spell turns you into a human killing machine.
- You attack better, take less damage, and do more
- damage when you hit.
- Destroy
- This spell will totally destroy any creature not
- immune to magic
-